﻿using System;
using System.Collections.Generic;

namespace AppMain
{
    public class TMJumpUpProcesser : BaseMoveProcesser
    {
        protected override void onEnter(RoleMove_Status fromStatus)
        {

        }

        protected override void onUpdate()
        {

        }

        protected override void onExit(RoleMove_Status toStatus)
        {

        }

        protected override void onTick(float frameTime)
        {

        }

        protected override void onDispose()
        {

        }
    }
}
